////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Microsoft Corporation.  All rights reserved.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

namespace System.Threading
{
    using System.Threading;
    using System;
    /**
     * A constant used by methods that take a timeout (Object.Wait, Thread.Sleep
     * etc) to indicate that no timeout should occur.
     *
     * this should become an enum.
     */
    //This class has only static members and does not require serialization.
    public static class Timeout
    {
        public const int Infinite = -1;
    }

}


